Valdemon Basher
While these behemoths—native to the shores of Inferno—are remarkably dumb, they are quite skilled at using their heads—literally—to knock their opponents out of the way, allowing their smarter allies to trespass their defenses.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to disrupt its opponent’s zone of control with a powerful attack, only available during offense.
Information
Advances from: | |
Advances to: | |
Cost: | 34 |
HP: | 52 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Valdemon Basher |
Abilities: | steadfast |
Attacks (damage - count)
ram melee | 11 - 2 impact | stun | |
claws melee | 8 - 3 blade |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | 3 | 40% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 50% | |
Village | 1 | 40% |